![]() ![]() ![]() After you kill Vazruden, his neterdrake Nazan comes down. Only thing to note is that are two sentries and the boss fight will start as soon as the two sentries before him are killed. This guy is a chump and doesn't do anything. Its basically a dragon and a rider, you will fight the rider first, Vazruden the Herald. The next (final) boss is a two stage event. Besides that, just nuke him down, he doesn't have a whole lot of hp. This is where the most healing will be needed due to the fall damage. Finally, he does a Shadow Whip, which basically tosses the MT up in the air, kicks him around a bit and causes the MT to plummet back down. They're pussies and can be dealt with easily. He also summons fel hounds (roughly 2k hp) throughout the fight, which go straight for the healers. The curse itself doesn't do any damage to the cursed target, just to the others in the group. He does a curse that does damage to people around them.so you can either get a druid or a mage to decurse, or if you dont just have the cursed people move to away from the group. This boss, is also a simple tank and spank. So, lets assume you go right to Omor the Unscarred. Focus on interruption more than nuking as the fear has a cast timer.įrom here you can take two paths, the right path goes to Omor the Unscarred and the left takes you to Vazruden and Nazan, which in my mind is the real finale. The pull is extremely annoying because the warlocks each do a 2-3 second fear which makes healing a bitch. Next you will come across an annoying trash pull which consists of about 4-5 warlocks and a normal melee mob. If you wipe to the Watchkeeper please delete your character, go uninstall wow, and return to Hello Kitty Island Adventure. Basically, kill the adds, kill watchkeeper, loot and move on. He comes with two healer adds that try to heal themselves or the Watchkeeper, and a SW:P. He's an incredibly easy fight, with about 10 pulls leading up to him. The first boss of this zone is Watchkeeper Gargolmar. If I had to give this a numerical rating on how easy it is, i would probably give it a 2, with one being easy and 10 being hard.īefore you start the instance make sure you pick up the quest Weaken the Ramparts (Too lazy to edit links to quest will do later.or Eill will probably ninja edit this sometime)Īnyways, the instance mainly takes place across many bridges etc, and the instance is semi-linear in design. ![]() It is doable as soon as you walk through the Dark Portal and is good transition into future Burning Crusade Dungeons. It is a 5 person dungeon aimed at lvl's 60-61 and is the very first instance that most of you will end up seeing as soon as this goes live. Hellfire Ramparts is one of four dungeons located in Hellfire Citadel. Bringing either one of these two classes makes it alot easier. CC, de-cursing for second boss fight, and OT for some of the bigger pulls. What Class Makes This Dungeon Easy: Mage/Feral Druid. Length: Hour-Hour and a half with a good group Lore: Three bosses which guard the entrance to Hellfire Citadel This guide will list the recommended gear for Mage DPS from raids, dungeons, PvP, professions, world drops, reputations, and instances.Comment by 12334Location: Middle of Hellfire Peninsula Welcome to Wowhead's Phase 5 Blackwing Lair Best in Slot Gear list for Mage DPS in WoW Classic Season of Mastery. ![]()
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